Race Manager enhancements:
Many enhancements have been added in this release:
...and many more surprises...
Many worldwide slot racers pushed me to publish this release, eventhought I was relunctant to, but the slot car must go on! This alpha release still contains glitches. Some of them have been raised after this packaging completion. Some other are under integration. Opened topics:
This release is the first achievement of a lot of work. Fixes will follow up soon. Thx for your understanding.
Here is the rev 3.0 27 (at least!). This one took a while to be released as it's a 3 in 1 release. The major enhancements are:
Other new features:
UR 3.0 26b2
UR 3.0 23
UR 3.0 22
UR 3.0 21b
UR 3.0 20b
Full rewriting of the track layout editor. Increase speed. Texture mapping. Border management.
Revision available for beta-testers as rev 3.1.00, then 3.1.01.
UR 3.0 13
Fix of sveral bugs from previous release
UR 3.0 12
Strong improvement of the track layout editor. New features such as zoom, track section basic operations, grids.
Web publication of reports.
UR 3.0 10
Final merge of UR2.0, paraport and SCCD in a single toolset. Full rewriting of the software in Visual C++ Visual studio (VC 7.0). SCCD was developed in VC 6.0.
Revision compliant with w98, 2k, XP, NT in order to make UR 2.0 running on other OS than w98
New racing screens. Web reports. Open source.
New revision of Ultimate Racer in Visual Basic. Open source. Many new features coming from racers and friends.
Fixed several bugs. Improve calculation algorithms.
UR 1.0 was missing laps. Thus I developed an OCX in charge of the parallel port management to improve lap detection
SCCD: Slot Car Circuit Designer. A track layout developed for fun as hobby.
I bought an Artin circuit for the Christmas of my kids... and a Scalextric one for me ;) I found out the Artin mechanical lap counter was poor. Thus I developed a simple one on my laptop with Visual Basic.